iOS Development

iOS customized transition tutorial in Swift


On this tutorial, you will learn to substitute the push, pop and modal animations with customized transitions & % pushed interactions.

UIKit

UIKit customized transition API – a theoretical lesson

There are various lessons and delegates concerned in the course of the course of of creating a customized transition, let’s stroll via this stuff actual fast, and do some coding afterwards.

UIViewControllerTransitioningDelegate

Each view controller can have a transition delegate, in that delegate implementation you may present the customized animation and interplay controllers. These objects might be liable for the precise animation course of, and this delegate is the place the place you may “inject your code” to the UIKit framework. 💉💉💉

UINavigationControllerDelegate

The navigation controller delegate additionally has two strategies which can be liable for customized push and pop animations. It is virtually the identical because the transitioning delegate for the view controllers, however you will see this in motion afterward. 💥

UINavigationController.Operation

The navigation controller operation is simply an enum which incorporates the “route” of the navigation animation. Often push or pop.

Presenting and dismissing one thing modally just isn’t precisely the identical factor as pushing & popping view controllers inside a navigation stack. Extra on this later.

UIViewControllerAnimatedTransitioning

These objects are returned by the transition delegate, so mainly that is the place the place you implement the flamboyant customized view animations. 😉

UIViewControllerContextTransitioning

This context encapsulates all the information concerning the transitioning, you may get the taking part views, controllers and plenty of extra from this object. The transitioning context is out there so that you can use it in the course of the animation.

UIPercentDrivenInteractiveTransition

An object that drives an interactive animation between one view controller and one other.

In a nutshell, that is the factor that offers you the magical potential to swipe a navigation controller interactively again (and forth when you modified your thoughts) along with your fingers from the sting of the display screen. 📱


Customized transition animations programmatically

Let’s do some actual coding! I am going to present you how you can make a primary fade animation between view controllers inside a navigation stack. First we’ll begin with the push animation.

open class FadePushAnimator: NSObject, UIViewControllerAnimatedTransitioning {

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.5
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let toViewController = transitionContext.viewController(forKey: .to)
        else {
            return
        }
        transitionContext.containerView.addSubview(toViewController.view)
        toViewController.view.alpha = 0

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            toViewController.view.alpha = 1
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

As you may see making a customized transition animation is de facto easy. You simply need to implement two delegate strategies. One among them will return the period of the animation, and the opposite will include the precise transition.

The transition context supplies a customized containterView object that you need to use within the animation, additionally you may seize the taking part views and controllers from this object as I discussed it earlier than. Now let’s reverse this animation. 👈

open class FadePopAnimator: CustomAnimator {

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.5
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let fromViewController = transitionContext.viewController(forKey: .from),
            let toViewController = transitionContext.viewController(forKey: .to)
        else {
            return
        }

        transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            fromViewController.view.alpha = 0
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

Lastly you simply need to implement the navigation controller’s delegate methodology in an effort to substitute the built-in UIKit system animations. 🛠

extension MainViewController: UINavigationControllerDelegate {

    func navigationController(_ navigationController: UINavigationController,
                              animationControllerFor operation: UINavigationController.Operation,
                              from fromVC: UIViewController,
                              to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        change operation {
        case .push:
            return FadePushAnimator()
        case .pop:
            return FadePopAnimator()
        default:
            return nil
        }
    }
}

Notice that you do not have to make two separate lessons (pop & push), you may as well move the operation and implement the animations in a single animated tarnsitioning class.


% pushed interactive transitions

So, now you know the way to implement a customized transition, however it is time to make it interactive! The method is fairly easy, you will solely want a gesture recognizer and a correct delegate methodology to make issues work. ⌨️

class DetailViewController: UIViewController {

    var interactionController: UIPercentDrivenInteractiveTransition?

    override func viewDidLoad() {
        tremendous.viewDidLoad()

        self.view.backgroundColor = .lightGray

        let edge = UIScreenEdgePanGestureRecognizer(goal: self,
                                                    motion: #selector(self.handleEdgePan(_:)))
        edge.edges = .left
        self.view.addGestureRecognizer(edge)
    }

    override func viewDidAppear(_ animated: Bool) {
        tremendous.viewDidAppear(animated)

        self.navigationController?.delegate = self
    }

    @objc func handleEdgePan(_ gesture: UIScreenEdgePanGestureRecognizer) {
        let translate = gesture.translation(in: gesture.view)
        let % = translate.x / gesture.view!.bounds.dimension.width

        change gesture.state {
        case .started:
            self.interactionController = UIPercentDrivenInteractiveTransition()
            self.navigationController?.popViewController(animated: true)
        case .modified:
            self.interactionController?.replace(%)
        case .ended:
            let velocity = gesture.velocity(in: gesture.view)

            if % > 0.5 || velocity.x > 0 {
                self.interactionController?.end()
            }
            else {
                self.interactionController?.cancel()
            }
            self.interactionController = nil
        default:
            break
        }
    }
}

extension DetailViewController: UINavigationControllerDelegate {

    

    func navigationController(_ navigationController: UINavigationController,
                              interactionControllerFor animationController: UIViewControllerAnimatedTransitioning)
        -> UIViewControllerInteractiveTransitioning? {

        return self.interactionController
    }
}

Contained in the controller that might be popped you may take possession of the navigation controller’s delegate and implement the interactive transition controller utilizing a left display screen edge pan gesture recognizer. This entire code normally goes into a brand new subclass of UIPercentDrivenInteractiveTransition however for the sake of simplicity this time we’ll skip that, and go together with this very easy answer. Within the last instance code you will discover the “subclassed model” of the interactive transition. 😅


Navigation vs modal presentation

Okay, let’s cowl yet another factor actual fast: customizing modal presentation animations for view controllers. There’s a minor distinction between customizing the navigation stack animations and modal presentation types. If you wish to customise a view controller transition you’d normally do one thing like this. 👍

class DetailViewController: UIViewController {

     

    override func put together(for segue: UIStoryboardSegue, sender: Any?) {
        tremendous.put together(for: segue, sender: sender)

        guard let controller = segue.vacation spot as? ModalViewController else {
            return
        }

        controller.transitioningDelegate = self
        controller.modalPresentationStyle = .customized
        controller.modalPresentationCapturesStatusBarAppearance = true
    }
}

Right here comes the transitioning delegate, utilizing the identical objects that we have already got.

extension DetailViewController: UIViewControllerTransitioningDelegate {

    func animationController(forPresented introduced: UIViewController,
                             presenting: UIViewController,
                             supply: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return FadePushAnimator()
    }

    func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return FadePopAnimator()
    }
}

When you run the code and current the modal view controller, that’ll work simply wonderful. The issue happens while you attempt to dismiss the introduced view controller. The entire app will flip to a black display screen of dying (BSOD). 🖥

(pop != dismiss) && (push != current)

It’s important to modify the pop animation in an effort to assist modal dismissal animations. In brief: the issue is with inserting views and reminiscence administration.

open class FadePopAnimator: NSObject, UIViewControllerAnimatedTransitioning {

    public enum TransitionType {
        case navigation
        case modal
    }

    let kind: TransitionType
    let period: TimeInterval

    public init(kind: TransitionType, period: TimeInterval = 0.25) {
        self.kind = kind
        self.period = period

        tremendous.init()
    }

    open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return self.period
    }

    open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
        guard
            let fromViewController = transitionContext.viewController(forKey: .from)
        else {
            return
        }

        if self.kind == .navigation, let toViewController = transitionContext.viewController(forKey: .to) {
            transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
        }

        let period = self.transitionDuration(utilizing: transitionContext)
        UIView.animate(withDuration: period, animations: {
            fromViewController.view.alpha = 0
        }, completion: { _ in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
        })
    }
}

The most straightforward answer is to introduce a brand new property so you can also make a call to pop or dismiss the view controller based mostly on that flag. Now you may safely use the identical animators for modally introduced view controllers as nicely. 😬

The pattern code is inside The.Swift.Dev. tutorials repository, you will discover examples for changing the default push & pop navigation animations with customized ones.

Notice that the navigation bar will at all times use a fade animation, sadly that may not be personalized. Additionally I’ve made a customized modal presentation, and all the pieces is utilizing the interactive transitions too. Clearly there may be much more, however beneath are some hyperlinks you can observe when you hit an impediment throughout your journey.

Additionally when you do not need to manually implement customized animation results you need to use Hero the elegant transition library.

Related Articles

Leave a Reply

Your email address will not be published.

Back to top button